Our goal in writing this book is to inspire useful and usable Electronic Health Record (EHR) interface design by providing clinical scenarios and insights with examples of interactive designs, guided by basic design principles.
While meaningful use criteria influenced the choice of the book topics, we and our supporters (California HealthCare Foundation and SHARP-C Project) want this book to be clinically relevant, illustrative, and inspirational —but not prescriptive. We hope our design examples will inspire our readers to improve their own EHR designs.
This book is written for anyone who develops and implements health IT applications, but particularly for electronic health record (EHR) vendor teams who want to learn more about human factors and design. Designers who want to learn about the needs of EHR users, medical informatics students, and EHR users who want to learn more about design principles might also benefit from reading this book.
We hope that future books will address other clinical needs and the many other elements that EHR designs require to be useful and usable, so they can be carefully implemented and seamlessly integrated into healthcare organizations.
The next five chapters each focus on a specific EHR functionality (medication list, medication reconciliation, allergy list, e-prescribing and drug alerts). Basic clinical needs and usability issues are discussed, with simple descriptions of how humans typically see, read, pay attention, think, remember, and decide when using EHR user interfaces.
Each chapter starts with one or more clinical scenarios. This brings a human perspective and will help readers empathize with EHR users and their struggles. Each chapter includes many design examples. We present simple examples with annotated figures (either single images or galleries showing a series of images). The more elaborate design examples use interactive prototypes that give readers a hands-on experience and video demonstrations. Finally, each chapter ends with a summary of the important points covered therein.
Those five chapters use plain language and are accessible for all readers. In addition they provide links to related principles found in the last three chapters for the benefit of those who wish to learn more.
The book’s last three chapters cover principles of design, human factors, and health IT usability. They aim to provide readers with a basic understanding of relevant information about how the human brain works and fundamental principles of visual design to suggest steps developers can take to create usable user interfaces. The content herein provides an introduction to the subject, but we also offer recommendations for those interested in reading further.
All patients and physicians mentioned in the book are fictitious. The designs in this book were created by our team and reviewed by a national panel of clinical and human factors experts, but have not been empirically tested against existing designs.
This book’s chapters can be read in any order. Nevertheless, we encourage you to read them in the order our layout proposes. Chapter 2 (Medication List), for example, introduces basic concepts that are reused in subsequent chapters.
You can email us at email@example.com. We welcome your comments. Please let us know what subjects you would like us to cover next. We will post the helpful examples or insights you send our way to Jeff Belden’s blog at TooManyClicks.com.
This book was last updated 10 Nov 2014.
The designs in this book were created by our team and reviewed by a national panel of clinical and human factors experts, but have not been empirically tested against existing designs.